Starship Engineer

The captain and the bridge officers may run the ship, the other crewmen have their jobs and do them well, but you are the one who makes sure she keeps going – even after someone else blows holes in her. You may be underpaid and underappreciated, but you’re the most important member of the crew, and in crisis time everyone remembers it.

Attributes

ST 10 0; DX 11 20; IQ 13 60; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 13 0; Per 13 0; FP 10 0; Basic Speed 5.25 0; Basic Move 5 0.

Advantages

A total of 25 points selected from 3D Spatial Sense 10, Artificer [10/level], Combat Reflexes 15, Courtesy Rank [1/level], Cultural Familiarity [1 or 2], Fit [5 or 15], G-Experience [variable], Gizmos [5/gizmo], High Manual Dexterity [5/level], Improved G-Tolerance [5 or 10], Intuitive Admiral [10/level], Languages [variable], Mathematical Ability [10/level], Merchant Rank [5/level] or Military Rank [5/level], positive Reputation [variable], above-average Status [5/level], Voice 10, or above-average Wealth [variable].

Disadvantages

A total of -30 points selected from Chummy [-5 or -10], Code of Honor (Professional) [-5], Curious [-5*], Duty [variable], Enemy (Military or commercial rival) [variable], Fanaticism (Patriot) [-15], Flashbacks [variable], Greed [-15*], Honesty [-10*], Intolerance [variable], Jealousy [-10], Lecherousness [-15*], Miserliness [-10*], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Squeamish [-10*], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Spacer (E) IQ+2 4-15.

Secondary Skills

Computer Operation (E) IQ+1 2-14; Free Fall (A) DX 2-11; Vacc Suit (A) DX 2-11; and any four of Armoury (Heavy Weapons), Armoury (Vehicular Armor), Electrician, Electronics Repair (Communications), Electronics Repair (Computers), Electronics Repair (Medical), Electronics Repair (Sensors), Machinist, Mechanic (Aerospace Craft), Mechanic (High Performance Spacecraft), Mechanic (Jump Drive), all (A) IQ 2-13, or Computer Programming or Engineer (Starships), both (H) IQ-1 2-12.

Background Skills

Administration (A) IQ-1 1-11; Carousing (E) HT 1-10; Guns (any) (E) DX 1-11; Savoir-Faire (Merchant or Military) (E) IQ 1-13; and three extra points in primary or secondary skills.

Cost

100 CP.

Starship Engineer

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