Starship Commander

Whether you command a tiny scout ship or a multi-kiloton battlewagon, you are the final authority on board a starship. You are one of the freest people in the Confederation – and yet, you are also deeply bound by responsibility. It’s your job to make the decisions that make or break fortunes, or that mean life and death for your crewmen.

Attributes

ST 10 0; DX 12 40; IQ 13 60; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 13 0; Per 13 0; FP 10 0; Basic Speed 5.5 0; Basic Move 5 0.

Advantages

Either Merchant Rank 3 15 or Military Rank 3 15; plus a total of 25 points selected from 3D Spatial Sense 10, Combat Reflexes 15, Courtesy Rank [1/level], Cultural Familiarity [1 or 2], Fit [5 or 15], G-Experience [variable], Improved G-Tolerance [5 or 10], Intuitive Admiral [10/level], Languages [variable], Mathematical Ability [10/level], more Merchant Rank [5/level] or Military Rank [5/level], positive Reputation [variable], above-average Status [5/level], Voice 10, or above-average Wealth [variable].

Disadvantages

A total of -30 points selected from Chummy [-5 or -10], Code of Honor (Professional) [-5], Curious [-5*], Duty [variable], Enemy (Military or commercial rival) [variable], Fanaticism (Patriot) [-15], Flashbacks [variable], Greed [-15*], Honesty [-10*], Intolerance [variable], Jealousy [-10], Lecherousness [-15*], Miserliness [-10*], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Squeamish [-10*], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Spacer (E) IQ+2 4-15.

Secondary Skills

Administration (A) IQ 2-13; Free Fall (A) DX 2-12; Leadership (A) IQ 2-13; Savoir-Faire (Merchant or Military) (E) IQ+1 2-14; Shiphandling (H) IQ-1 2-12; Vacc Suit (A) DX 2-12; and any four of Piloting (Aerospace) or Piloting (High Performance Spacecraft), both (A) DX 2-12, Computer Operation or Savoir-Faire (Servant), both (E) IQ+1 2-14, Electronics Operation (Communications), Electronics Operation (Sensors), Freight Handling, Navigation (Hyperspace), or Navigation (Space), all (A) IQ 2-13, or Strategy (Space) (H) IQ-1 2-12.

Background Skills

Brawling (E) DX 1-12; Carousing (E) HT 1-10; Guns (A) DX-1 1-11; and three extra points in primary or secondary skills.

Cost

140 CP.

Starship Commander

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