Spy

The life of a Terran undercover agent can be very interesting, and also very short. Naturally, the job is not one from which it’s possible to completely retire – even after you have returned to a “civilian” life you may find yourself caught up in worldspanning intrigues.

Attributes

ST 10 0; DX 11 20; IQ 12 40; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 12 0; Per 13 5; FP 10 0; Basic Speed 5.25 0; Basic Move 5 0.

Advantages

A total of 30 points selected from Alternate Identity [5 or 15], Charisma [5/level], Combat Reflexes 15, Contact Group [variable], Contacts [variable], Cultural Adaptability [10 or 20], Cultural Familiarity [1 or 2], Danger Sense 15, Eidetic Memory [5 or 10], Empathy [5 or 15], Fashion Sense 5, Favor [variable], Honest Face 1, Language Talent 10, Languages [variable], Patron (Government) [variable], Security Clearance [variable], Social Chameleon 5, Smooth Operator [15/level], Versatile 5, Voice 10, or Zeroed 10.

Disadvantages

A total of -30 points selected from Curious [-5*], Duty [variable], Enemy (Enemy government) [variable], Fanaticism (Patriot) [-15], Flashbacks [variable], Insomniac [-10 or -15], Intolerance [variable], Light Sleeper [-5], Loner [-5*], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Paranoia [-10], Secret [-5 to -30], Sense of Duty [-2 to -20], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Area Knowledge (any) (E) IQ+2 4-14.

Secondary Skills

Intelligence Analysis (H) IQ-1 2-11; Research (A) IQ 2-12; plus any six of Climbing or Stealth, both (A) DX 2-11, Escape (H) DX-1 2-10, Savoir-Faire (any) (E) IQ+1 2-13, Acting, Disguise, Electronics Operation (Communication), Electronics Operation (Security), Electronics Operation (Sensors), Explosives (Demolition), Fast-Talk, Holdout, Interrogation, Lockpicking, Photography, Shadowing, or Traps, all (A) IQ 2-12, Cryptography (H) IQ-1 2-11, Carousing (E) HT+1 2-11, Sex Appeal (A) HT 2-10, Body Language or Lip Reading, both (A) Per 2-13, or Detect Lies (H) Per-1 2-12.

Background Skills

Computer Operation (E) IQ 1-12; either Driving (any) or Piloting (any), both (A) DX-1 1-10; Guns (any) (E) DX 1-11; plus two extra points in primary or secondary skills.

Cost

90 CP.

Spy

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