You are a member of the Terran Confederation Army, either currently serving or retired. You may not have as much deep-space experience as your counterpart in the Marines, but you have probably seen more action, on Terra if not against the Vilani. After you retire, your skills will likely be much in demand in your home nation, in the colonies, or in one of the Terran mercenary units that are being organized in Imperial space.


ST 11 10; DX 12 40; IQ 11 20; HT 11 10.

Secondary Characteristics

Damage 1d-2/1d; BL 24 lbs.; HP 11 0; Will 11 0; Per 11 0; FP 11 0; Basic Speed 5.75 0; Basic Move 5 0.


A total of 30 points selected from Born Tactician [10/level], Combat Reflexes 15, Courtesy Rank [1/level], Danger Sense 15, Fearlessness [2/level], Fit [5 or 15], High Pain Threshold 10, Languages [variable], Military Rank [5/level], Penetrating Voice 1, positive Reputation [variable], or Security Clearance [variable].


A total of -30 points selected from Bloodlust [-10*], Callous [-5], Chummy [-5 or -10], Code of Honor (Soldier’s) [-10], Duty [variable], Enemy (Military rival) [variable], Fanaticism (Patriot) [-15], Flashbacks [variable], Honesty [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Nightmares [-5*], No Sense of Humor [-10], Overconfidence [-5*], Sense of Duty [-2 to -20], Stubbornness [-5*], Trickster [-15*], Unluckiness [-10], or Workaholic [-5].

Primary Skills

Guns (any) (E) DX+2 4-14; Gunner (any) (E) DX+2 4-14; Savoir-Faire (Military) (E) IQ+2 4-13; Soldier (A) IQ+1 4-12.

Secondary Skills

Armoury (A) IQ 2-11; Brawling (E) DX+1 2-13; Camouflage (E) IQ+1 2-13; either Driving (any) (A) DX 2-12 or Piloting (any) (A) DX 2-12; Hiking (A) HT 2-11; Knife (E) DX+1 2-13; Leadership (A) IQ 2-11; NBC Suit (A) DX 2-12; Navigation (Land) (A) IQ 2-12; Survival (any) (A) IQ 2-12; Tactics (H) IQ-1 2-10; and Throwing (A) DX 2-12.

Background Skills

Computer Operation (E) IQ 1-11; Electronics Operation (Communications) (A) IQ-1 1-10; Electronics Operation (Sensors) (A) IQ-1 1-10; First Aid (E) IQ 1-11; Gesture (E) IQ 1-11; Scrounging (E) Per 1-11; and Stealth (A) DX-1 1-11; plus three extra points in primary or secondary skills.


130 CP.


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