Scientist

You may work at or for a university, like an academician, but you are more devoted to research and discovery than to teaching. Contact with the Imperium has given you thousands of new worlds to explore, and access to Imperial records has given you thousands of years’ worth of data to examine. Of course, your job is to advance beyond anything the Imperium has managed to attain . . .

Attributes

ST 10 0; DX 10 0; IQ 13 60; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 13 0; Per 13 0; FP 10 0; Basic Speed 5 0; Basic Move 5 0.

Advantages

A total of 20 points selected from Allies [variable], Claim to Hospitality (Universities) [variable], Cultural Adaptability [10 or 20], Cultural Familiarity [1 or 2], Eidetic Memory [5 or 10], Favor [variable], Language Talent 10, Languages [variable], Lightning Calculator [2 or 5], Mathematical Ability [10/level], positive Reputation [variable], Single-Minded 5, above-average Status [5/level], Tenure 5, Versatile 5, or above-average Wealth [variable].

Disadvantages

A total of -20 points selected from Absent-Mindedness [-15], Clueless [-10], Code of Honor (Professional) [-5], Curious [-5*], Dependents [variable], Duty (Teaching) [variable], Enemy (Academic rival) [variable], Honesty [-10*], Intolerance (Uneducated people) [-5], Jealousy [-10], Low Empathy [-20], No Sense of Humor [-10], Oblivious [-5], Obsession [-5* or -10*], Odious Personal Habits [-5, -10, or -15], Overconfidence [-5*], Pacifism [variable], Phobias [variable], Post-Combat Shakes [-5*], negative Reputation [variable], Secret [-5 to -20], Selfish [-5*], Sense of Duty [-2 to -20], Space Sickness [-10], Stubbornness [-5*], Truthfulness [-5*], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Research (A) IQ+1 4-14; and any two of Anthropology, Archaeology, Astronomy, Chemistry, Computer Programming, Cryptography, Economics, Expert Skill (any), Geography, Geology, History, Law (any), Linguistics, Literature, Mathematics, Paleontology, Philosophy, Physiology, Physician, Psychology, Sociology, or Theology, all (H) IQ 4-13, or Biology, Physics, Surgery, or Weird Science, all (VH) IQ-1 4-12.

Secondary Skills

Computer Operation (E) IQ+1 2-14; Electronics Operation (any) (A) IQ 2-13; Electronics Operation (any other) (A) IQ 2-13; Public Speaking (A) IQ 2-13; Teaching (A) IQ 2-13; and Writing (A) IQ 2-13.

Background Skills

Leadership (A) IQ-1 1-12; Savoir-Faire (High Society) (E) IQ 1-13; Speed-Reading (A) IQ-1 1-12; plus three extra points in primary or secondary skills.

Cost

90 CP.

Scientist

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