Rogue

“Rogue” is often a more romantic term for “criminal.” You are one of society’s outcasts, either a romantic figure or a brutish thug. You often survive outside the law, which may well be one of the reasons you travel among the stars – after all, the law is thinner out here.

Attributes

ST 10 0; DX 11 20; IQ 12 40; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 12 0; Per 12 0; FP 10 0; Basic Speed 5.25 0; Basic Move 5 0.

Advantages

A total of 30 points selected from Alcohol Tolerance 1, Alternate Identity (Illegal) 15, positive Appearance [variable], Charisma [5/level], Combat Reflexes 15, Contacts [variable], Cultural Adaptability [10 or 20], Danger Sense 15, Daredevil 15, Fashion Sense 5, Favor [variable], Fearlessness [2/level], Flexibility [5 or 15], High Manual Dexterity [5/level], Language Talent 10, Languages [variable], Luck [variable], Night Vision [1/level], No Hangover 1, Smooth Operator [15/level], Versatile 5, Voice 10, above-average Wealth [variable], or Zeroed 10.

Disadvantages

A total of -30 points selected from Addiction [variable], Alcoholism [-15 or -20], Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Code of Honor (Pirate’s) [-5], Compulsive Behavior [-5 to -15], Debt [-1 to 20], Enemy (Police) [variable], Fearfulness [-2/level], Gluttony [-5*], Greed [-15*], Impulsiveness [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Kleptomania [-15*], Laziness [-10], Lecherousness [-15*], Light Sleeper [-5], Loner [-5*], Miserliness [-10*], Obsession [-5* or -10*], Odious Personal Habits [-5, -10, or -15], Overconfidence [-5*], Paranoia [-10], Phobias [variable], negative Reputation [variable], Secret [-5 to -30], Selfish [-5*], Shyness [-5, -10, or -20], Slow Riser [-5], Social Stigma (Criminal Record) [-5], Space Sickness [-10], below-average Status [-5/level], Stubbornness [-5*], Trademark [-5 to -15], Trickster [-15*], Unfit [-5 or -15], Unluckiness [-10], below-average Wealth [variable], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Area Knowledge (any) (E) IQ+2 4-14 and Streetwise (A) IQ+1 4-13.

Secondary Skills

Carousing (E) HT+1 2-11; either Survival (any) or Urban Survival, both (A) Per 2-12; Stealth (A) DX 2-11; and any six of Beam Weapons (any), Brawling, Fast-Draw (any), Guns (any), Knife, or Thrown Weapon (Knife), all (E) DX+1 2-12, Erotic Art, Climbing, or Filch, all (A) DX 2-11, Escape, Pickpocket, or Sleight of Hand, all (H) DX-1 2-10, Computer Operation or Panhandling, both (E) IQ+1 2-13, Acting, Electronics Operation (Communications), Electronics Operation (Security), Electronics Operation (Surveillance), Fast-Talk, Fortune-Telling (any), Gambling, Holdout, Lockpicking, Merchant, Shadowing, or Traps, all (A) IQ 2-12, Forgery (H) IQ-1 2-11, Running or Sex Appeal, both (A) HT 2-10, or Intimidation (A) Will 2-12.

Background Skills

Four extra points in primary or secondary skills.

Cost

90 CP.

Rogue

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