Policemen have many reasons for traveling: pursuit of fugitives, vengeance for denied justice, flight from implacable enemies, even a simple urge to bring their skills to the lawless frontier. Law enforcers who travel the stars often find their hands full – Terran colonies are often unruly places, and conquered Imperial worlds present their own social problems.


ST 10 0; DX 11 20; IQ 12 40; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 12 0; Per 13 5; FP 10 0; Basic Speed 5.25 0; Basic Move 5 0.


A total of 20 points selected from Administrative Rank [5/level], Combat Reflexes 15, Contact Group [variable], Contacts [variable], Courtesy Rank [1/level], Danger Sense 15, Favor [variable], Fearlessness [2/level], Fit [5 or 15], Higher Purpose 5, Languages [variable], greater Legal Enforcement Powers [5 to 15], Patron (Police agency) [variable], or Security Clearance [variable].


A total of -20 points selected from Bully [-10*], Charitable [-15*], Chummy [-5 or -10], Code of Honor (Professional) [-5], Dependents [variable], Duty [variable], Enemy (Criminal) [variable], Honesty [-10*], Intolerance [variable], No Sense of Humor [-10], Obsession [-5* or -10*], Overconfidence [-5*], Pacifism (Cannot Harm Innocents) [-10], Secret [-5 to -20], Selfless [-5*], Sense of Duty [-2 to -20], Space Sickness [-10], Stubbornness [-5*], Unluckiness [-10], below-average Wealth [variable], or Workaholic [-5].

Primary Skills

Area Knowledge (Beat) (E) IQ+2 4-14; Brawling (E) DX+2 4-13; Guns (any) (E) DX+2 4-13; and Law (any) (H) IQ 4-12.

Secondary Skills

Criminology (A) IQ 2-12; Observation (A) Per 2-13; Search (A) Per 2-13; Stealth (A) DX 2-11; Shadowing (A) IQ 2-12; any two of Bicycling (E) DX+1 2-12, Driving (any), Piloting (any), or Riding (any), all (A) DX 2-11, or Running (A) HT 2-10; plus any three of Interrogation, Leadership, or Streetwise, all (A) IQ 2-12, Diplomacy, Forensics, Psychology, or Tactics, all (H) IQ-1 2-11, Intimidation (A) Will 2-12, or Detect Lies (H) Per-1 2-12.

Background Skills

Administration (A) IQ-1 1-11; Computer Operation (E) IQ 1-12; Electronics Operation (Communications) (A) IQ-1 1-11; Electronics Operation (Sensors) (A) IQ-1 1-11; First Aid (E) IQ 1-12; Research (A) IQ-1 1-11; plus three extra points in primary or secondary skills.


110 CP.


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