Doctor

You are a physician, trained to heal the sick and injured. Your skills are in high demand in wartime, as the conflict generates wounded patients by the thousands. Even in peacetime, you are a popular individual anywhere on the galactic frontier.

Attributes

ST 10 0; DX 11 20; IQ 13 60; HT 10 0.

Secondary Characteristics

Damage 1d-2/1d; BL 20 lbs.; HP 10 0; Will 13 0; Per 13 0; FP 10 0; Basic Speed 5.25 0; Basic Move 5 0.

Advantages

A total of 20 points selected from Cultural Familiarity [1 or 2], Eidetic Memory [5 or 10], Empathy [5 or 15], Healer [10/level], High Manual Dexterity [5/level], Higher Purpose 5, Languages [variable], Less Sleep [2/level], Resistant (Disease) [variable], Single-Minded 5, aboveaverage Status [5/level], or aboveaverage Wealth [variable].

Disadvantages

A total of -30 points selected from Addiction [variable], Charitable [-15*], Code of Honor (Professional) [-5], Combat Paralysis [-15], Dependents [variable], Guilt Complex [-5], Honesty [-10*], Nightmares [-5*], Pacifism [variable], Phobias [variable], Secret [-5 to -30], Selfish [-5*], Selfless [-5*], Sense of Duty [-2 to -20], Stubbornness [-5*], Unfit [-5 or -15], Unluckiness [-10], Workaholic [-5], or Xenophilia [-10*].

Primary Skills

Diagnosis (H) IQ 4-13; Electronics Operation (Medical) (A) IQ+1 4-14; and Physician (H) IQ 4-13.

Secondary Skills

Physiology (H) IQ-1 2-12; plus any two of Hypnotism, Pharmacy, Poisons, Psychology, or Veterinary, all (H) IQ-1 2-12, or Surgery (VH) IQ-2 2-11.

Background Skills

Administration (A) IQ-1 1-12; Computer Operation (E) IQ 1-13; Diplomacy (H) IQ-2 1-11; Teaching (A) IQ-1 1-12; plus three extra points in primary or secondary skills.

Cost

95 CP.

Doctor

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