Athlete

You are a current or retired professional athlete, trained in a sport of your choice. For some reason, you have left the competition circuit to take to a life of adventure – perhaps you have suffered an injury, you are on the run from professional gamblers, or you have simply decided to find new challenges.

Attributes

ST 12 20; DX 12 40; IQ 10 0; HT 12 20.

Secondary Characteristics

Damage 1d-1/1d+2; BL 29 lbs.; HP 12 0; Will 11 5; Per 10 0; FP 12 0; Basic Speed 6 0; Basic Move 6 0.

Advantages

A total of 20 points selected from Ambidexterity 5, positive Appearance [variable], Daredevil 15, extra FP [3/level], Fit [5 or 15], Flexibility [5 or 15], High Manual Dexterity [5/level], High Pain Threshold 10, Languages [variable], Rapid Healing [5 or 15], positive Reputation [variable], above-average Wealth [variable], +1 ST or HT 10, or +1 DX 20.

Disadvantages

A total of -20 points selected from Bad Back [-15], Code of Honor (Professional) [-5], Compulsive Behavior [-5 to -15], Enemy (Athletic rival) [variable], Greed [-15*], Honesty [-10*], Impulsiveness [-10*], Incurious [-5*], Intolerance [variable], Jealousy [-10], Lecherousness [-15*], Low Empathy [-20], Obsession [-5* or -10*], Overconfidence [-5*], Phobias [variable], negative Reputation [variable], Secret [-5 to -30], Selfish [-5*], Sense of Duty [-2 to -20], Shyness [-5, -10, or -20], Space Sickness [-10], Stubbornness [-5*], Trademark [-5 to -15], Unluckiness [-10], or Xenophilia [-10*].

Primary Skills

Games (chosen sport) (E) IQ+2 4-12; plus any one of Bicycling, Brawling Sport, Guns Sport, Jumping, or Thrown Weapon (any), all (E) DX+2 4-14, Boating (Unpowered), Boxing, Bow Sport, Climbing, Dancing, Rapier Sport, Riding (Horse), Saber Sport, Smallsword Sport, Sports (any), Staff Sport, Sumo Wrestling, Throwing, or Wrestling, all (A) DX+1 4-13, Acrobatics, Judo Sport, or Karate Sport, all (H) DX 4-12, Swimming (E) HT+2 4-14, Hiking, Lifting, or Running, all (A) HT+1 4-13, or Skating or Skiing, both (H) HT 4-12.

Secondary Skills

Any two of Acting, Gambling, or Leadership, all (A) IQ 2-10, Carousing (E) HT+1 2-13, Sex Appeal (A) HT 2-12, or Intimidation (A) Will 2-11.

Background Skills

Three extra points in primary or secondary skills.

Cost

100 CP.

Athlete

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